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Evolution of Video Games #1


Evolution of Video Games🎮

Gaming for better or worse is a

lifestyle a lot of gamers are deeply

invested and becomes a part of their

identity

we've always played games before

agriculture before the wheel perhaps

even before we were human we played

we wrestled we raced we pretended to

hunt games taught us how to be with

other people, they showed us how to think

differently and how to think the same as

humans evolved so did our games before

we could write we made dice out of

animal bones 5000 years ago the

Egyptians carved board games out of wood

1500 years ago we were playing chess in

India we have invented tens of thousands

of games and over the millennia

virtually all humans have played at

something

but now suddenly the game has changed

more than a part of growing up more than

a way to be social gaming video gaming

is now a way of life 60% of Americans

play a video game every day some play

all day and some of the best are getting

rich very rich by playing for the planet

the industry is less than 50 years old

but video games bring in nearly twice as

much money as the movie industry the NFL

the NBA and baseball combined the real

revolution may be still to come and it

started here in the Bay Area because of

a big white line the little white ball

the very first video games weren't

created to be played


they were meant to show what computers

could do in 1952 AAS Douglass developed

knots and crosses at the University of

Cambridge simulated tic-tac-toe in

1958 American physicist William

Higinbotham developed tennis for two at

a government lab in New York both were

built on early computers that were so

big and complex no one but an engineer

could play then came space war historian

Chris Garcia's space war had been written

at MIT in the early 60s but Digital

Equipment Corporation had sent around

the paper tape of the game all over the

the country as a part of the user's society

yes they called it and what happened was

all sorts of people played in all people

tried to put it onto their new machine

one of the first versions of space war

made it to the Bay Area in 1971 Stanford

graduate bill Pitts and their friend Hugh

tuck loaded the game into one of the new

smaller computers called the PDP-11 mini

computer because of the anti-war

sentiment on campus they changed the

name from space war to the Galaxy game

they added a coin box and it was an

an instant hit so it was only deployed as

far as I've ever heard

is actually in the Tresidder Union at

Stanford and for years it was played and

it was arguably one of the first

coin-operated video games we would sort

of seeing them today they proved a

the coin-operated video game could work but

it was still too expensive for mass

production


that problem could be solved by someone

else

no one bush now in particular was

everywhere he knew everything that was

going on and here's a guy whose

superpower really is taking every input

and realizing what the great idea is at

the heart of it in the 1960s Nolan

Bushnell came to the Bay Area after

graduating from the University of Utah

he worked at Ampex one of the first big

electronic companies in Silicon Valley

Bushnell had seen space war as a student

and it gave him an idea at Ampex he and

a co-worker Ted Dabney created a computer

space computer space was also an

implementation of space war and it was

the game that sort of started the idea

of the sort of the classic arcade games

standing video screen button controls

was pretty hard to play actually but

that was sort of the beginning

Bushnell made a deal with a small

company to build and distribute the game

computer space failed an Alcorn met

Bushnell and Dabney at Hendrix no one in

10th Avenue created this game over at a

little company down the street called

Nutting associates and showed it to us

and but then no one got upset with them

about how to run the company and so I'm

going to do my own that's when the car

got started

in 1972 Atari had two employees Nolan

Bushnell and Ted Dabney the first person

they hired al Alcorn a Berkeley

graduate and engineer I was 24 years old

so I wasn't thinking about anything

beyond where my next meal was coming

from Nolan and Ted came by and took me

to lunch one day and offered me this job

on his first day of work

Alcorn arrived at a small office in

Sunnyvale we were in one of those you

know it down in Silicon Valley down the

Santa Clara kind of a garage space maybe

a couple thousand square feet is this

the three of us there was Ted's brother

and no one had hired his babysitter

Cynthia to answer the phones after she

came back from high school and if

someone was calling for Nolan she was

instructed to make him wait to make it

seem like we had a bigger place and

there were more people that year Atari

still didn't have a game where Schnell

went to a trade show and found his

the inspiration there's the famous story of

him going to a trade show and seeing a

demonstration of a machine called the

Magnavox Odyssey and seeing a version of

ping pong played on that and then going

back and telling all we need a version

of ping pong to motivate Alcorn Bushnell

told him a little lie about a deal to

make a ping pong game they wanted to

challenge me so he told me he had this

contract from General Electric for a

the home game which made it be really cheap

like $15 in parts so I put this thing

together as simply as I could but I had

way too many parts for a home game but

no one didn't seem to mind and I

made the game playable with some of the

speed up and the angles of the ball and

stuff like that it took three months for

Alcorn to design the prototype of the game

he created was pawned



as soon as they had a working game

Bushnell put it into Andy Capps tavern

in Sunnyvale, we just watched people play

it's to see because I just think I hear

God it's the only coin-op game ever made

that required two people there was no

one player version that had to have two

people and there were no instructions

just the word pong two knobs in a coin

the box I mean like what are the chances

that would well it did it really took

off and once that happened the world

changed in a matter of days the bar

the manager called to say the machine was

broken Alcorn wasn't surprised he built

the game so quickly he figured there was

a wiring problem in fact the game was

too popular so I opened up the coin box

to flip the little micro switch because

I didn't want to waste my own quarter

the door opens up and all this money

falls out of the thing

Wow so I split the take with the

bartender and put the rest of my pockets

and next day came to work and I said I

found out the problem what was it too

much money I'm guessing it might have

been a hundred bucks 150 bucks something

like that it's a big pile of quarters in

its first year Atari made $1,000,000 on

pong the company moved to Los Gatos and

Alcorn was now the vice president of

engineering in 1973 the Atari team

traveled to Japan to meet with a

distribution company on a side trip

Alcorn took a boat tour of Hakone Lake

it was there he realized what Atari had

done a cone a lake is a beautiful high

mountain lake in Japan and this was

1973 all the cultures and there were not

many Americans up there at that point I

remember people looking at us I had a

beard and that's unusual anyway on that

the boat we were on a tour boat going across

At the lake there was a pong machine and

I'm thinking oh my god what have I done

here's this beautiful land with this

ancient culture and I said pong machine

pomade Atari the first global video game

company college students wanted to work

there including the very young Steve

Jobs in walks this 18-year old I think

he was 18 about that 17 or 18 old enough

to hire I guess and he's dropped out of

Reed College I said he read a

engineering school even no no it's a

literary kind of a thing okay what's my

the motivation here is well I got this friend

over Hewlett-Packard Steve Wozniak there

well well does that do me you know and

but he was enthused in 1976 Bushnell had

another idea for a game he asked Steve

Jobs to build it Jobs had to keep the

number of chips to a minimum to keep

costs down jobs couldn't do it but he

gets woz to come in and woz does it in

like a week


three days non-stop and I walk in and

Steve says hey look at this and there's

a finished game wasn't even on the

schedule how they helped us get here it

was like unbelievable now I could

schematic and I said you did not do it

Steve Jobs, I can't understand what

happened this had to be woz that game

was a breakout and it was a hit it helped

cement the business relationship between

Steve Jobs and Steve Wozniak in 1976

Wozniak built the Apple computer he

and Jobs started

that same year Bushnell sold Atari in

1977 Atari released a home video game

console called

the Atari 2600 had interchangeable

cartridges and that is super key with

almost all of the other gaming systems

prior to what Atari did and did beautifully

were they got third-party folk to make

games for the 2600 and that was

game-changing and that has defined

success for a console ever since when I

created pong there was no video game

industry

we revolutionized it by really creating

the video game industry making a

profitable desirable business and

because that industry started here the

Bay Area has become a magnet for the

greatest minds in gaming a teenager who

proved you could make a living by

playing video games the beauty queen who

managed professional players and changed

how American gamers compete in one of

America's first shoutcasters who

pioneered play-by-play and started a new

a profession in gaming and the game

a designer who found the secret that keeps

people playing for hours al Alcorn

shares more stories about Steve Jobs and

Steve Wozniak including what happened

when Jobs came back from India and how

he and Woz opened their first Apple

business account